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| Starshatter includes three different flight models so that
you can enjoy the space combat experience in the way that is
most effective for you. |
| By default, Starshatter is configured for the "standard"
Newtonian flight model. In this flight model, all ships
have both linear and angular momentum or inertia. There is
no drag in space, so if you cut your engines to zero you
will keep going at your current speed indefinitely. Your
onboard flight computer will try to keep your velocity
pointed in the same direction as your nose, but you can
turn off this behavior by pressing "M" for manual mode.
In manual space flight mode, you can fly sideways or
backwards to your heart's content.
In the standard flight model, airborne combat is quite
similar to what you will find in a good jet combat simulation.
Your fighter will fly just like an airplane, with lift,
drag, gravity, angle of attack, and atmospheric density
to contend with. You have very limited rudder authority,
and you have to perform banked turns at corner velocity
to stay in the fight.
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In the arcade flight model, Starshatter is much more
like what you may be used to from playing other space
combat simulations. Your ship always flies in the direction
you are facing, and your throttle setting controls your
speed instead of your acceleration. If you cut your
throttle to zero, your ship will slow to a stop even in space.
You can perform flat
turns in atmosphere, and you don't have to worry about
drag or stalls. Gravity is still modeled, and you do still
have to worry about running out of fuel and slamming into
that big hard thing called "the ground."
Starshatter even includes a "relaxed" flight model that
is between these two extremes. The relaxed model is similar
to the standard model except that drag applies even in space.
This helps keep your velocity under control, and makes it
easier to turn.
One way or another, you should have no problem finding
a flight model that works for you. Now get out there and
start getting us some kills!
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