SHIP name: Fighter display_name: Mustang class: Fighter abrv: "P51" detail_0: "LoDetail.mag" feature_0: 0.1 detail_1: "HiDetail.mag" feature_1: 0.4 mass: 14.9 integrity: 2e3 vlimit: 290 agility: 150 air_factor: 0.25 roll_rate: 1800 scale: 0.25 acs: 1.1 detet: 50e3 trans_x: 2000 trans_y: 1500 trans_z: 2000 drag: 0.0035 roll_drag: 10 pitch_drag: 7.5 yaw_drag: 7.5 CL: 1e-2 CD: 1.5e-5 stall: 0.40 prep_time: 15 avoid_fighter: 7 chase: (0, -1200, 250) bridge: (0, 132, 22) power: { type: Fusion, max_output: 60, fuel_range: 0.5, loc: (0, 0, -40), size: 32, hull_factor: 0.75 } drive: { type: Plasma, thrust: 17, augmenter: 50, scale: 0.45, port: (0, 0, -152), loc: (0, 0, -100), size: 16, hull_factor: 0.85 } weapon: { type: "Delta Cannon", abrv: Cannon, muzzle: (-36, 6, 12), muzzle: ( 36, 6, 12), loc: (0, 0, -32), size: 16, hull_factor: 0.5 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", abrv: "STA-1", muzzle: ( 72, -16, -80), loc: ( 72, -16, -80), size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", type: "Hammer", abrv: "STA-2", muzzle: ( 48, -16, -80), loc: ( 48, -16, -80), size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", type: "Hammer", abrv: "STA-3", muzzle: (-48, -16, -80), loc: (-48, -16, -80), size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", abrv: "STA-4", muzzle: (-72, -16, -80), loc: (-72, -16, -80), size: 16, hull_factor: 0.2 } decoy: { type: "Fighter Decoy", abrv: Decoy, muzzle: ( 0, -32, 0), loc: (0, 0, 0), size: 16, hull_factor: 0.5 } sensor: { pcs: 25, active_efficiency: 2e9, passive_efficiency: 500, range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 100), size: 25, hull_factor: 0.25 } computer: { name: "Avionics Package", abrv: HUD, type: 1, loc: (20, 0, 80), size: 8, hull_factor: 0.2 } computer: { name: "Flight Computer", abrv: Flight, type: 2, loc: (-20, 0, 80), size: 16, hull_factor: 0.5 } gear: { name: "Undercarriage", abrv: Gear, loc: (0, 0, 0), size: 16, hull_factor: 0.5, gear: { model: "NoseGear.mag", start: (0, -18, 80), end: (0, -43, 110) }, gear: { model: "LeftGear.mag", start: (-20, -20, -54), end: (-40, -56, -50) }, gear: { model: "RightGear.mag", start: ( 20, -20, -54), end: ( 40, -56, -50) }, } nav: { loc: (0, 0, 60), size: 16, hull_factor: 0.1 } loadout: { name: "Clean", stations: (-1, -1, -1, -1) } loadout: { name: "ACM Light", stations: (0, -1, -1, 0) } loadout: { name: "ACM Short Range", stations: (0, 0, 0, 0) } loadout: { name: "ACM Medium Range", stations: (0, 1, 1, 0) } loadout: { name: "Ground Strike", stations: (0, 3, 3, 0) } loadout: { name: "Ship Strike", stations: (0, 2, 2, 0) } loadout: { name: "Hvy Ship Strike", stations: (2, 2, 2, 2) } death_spiral: { time: 2.5, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1.1, explosion_loc: (0, 0, -64), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1.5, explosion_loc: (20, 10, -20), final_type: 11, // LARGE_EXPLOSION final_loc: (0, 0, -32), final_type: 12, // LARGE_BURST final_loc: (0, 0, -32), } map: { sprite: "map0.pcx", sprite: "map1.pcx", sprite: "map2.pcx", sprite: "map3.pcx", sprite: "map4.pcx", sprite: "map5.pcx", sprite: "map6.pcx", sprite: "map7.pcx" }